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![coppercube 6 ocean coppercube 6 ocean](https://cdn.cloudflare.steamstatic.com/steam/apps/857380/ss_bf0eb758c0398c0de953df0f84881d5eb04254c5.1920x1080.jpg)
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In order to not have the console window popping up when running the command.Īll generated MacOS apps are now also 64 bit. You can now type system('notepad.exe', true) The scripting system() command has now a second optional parameter, which when set to 'true' causes no console window
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It's no longer necessary to manually set execution flags using chmod or similar. It can be sent directly to macOS users and be run that way. When MacOS Apps are generated from CopperCube in Windows, the.
#Coppercube 6 ocean .exe
exe apps are now 64 bit (instead of 32 bit previously). If you need 32 bit, please use CopperCube 6.3 or older. 32 bit is no longer supported.ĬopperCube runs faster this way now and also is able to support much bigger projects.
#Coppercube 6 ocean update
This update moves CopperCube to 64 bit, includes several smaller updates and fixes, and removes some obsolete features:
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Added some some detail how to create Android App Bundles to the documentation using CopperCube Studio edition.Update for the swedish localization thanks to Alexander S.Steam support plugin dll is now also 64 bit.On macOS, the generated app now finally also supports highDPI screens.In most cases, this didn't cause any problems, but sometimes, it would change the scene for one frame. Fixed a problem causing action handlers and scripts to be executed sometimes when opening a file by double-clicking it.There is no support for building App Bundles yet though, you need to use Android Studio to build them yourself if you want to submit your app to the play store for now.
#Coppercube 6 ocean install
This also includes a mandatory additional signing step for creating APKs (APK Signature Scheme v2), which means that you might need to install or update additional build tools from your Android SDK manager. Use for example -resolution:800圆00 for a resolution of 800圆00ĪPKs generated with CopperCube are now using API level 30.
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This forces the application to use the given resolution or window size. The Windows and Macos client now supports an additional command line parameter "resolution". Resolution Game App Resolution CLI Parameter.fbx file into CopperCube via command line. The editor now supports a new command line parameter, named 'importanimated', which makes it possible to import animated meshes from the command line.ĬopperCube -importanimated:somefile.fbx -save:b -quit editorImportStatic3DMesh() now returns a reference to the imported node.editorImportAnimated3DMesh() now returns a reference to the imported node.ccbLibFileExist() tests for the existence of a file.The biggest change to notice is the "create 3D element" toolbar on the top of the editor which now shows the labels by default.īut also many other windows have been adjusted and updated. Small changes to the editor UI everywhere.(Although 64kb ought to be enough for everyone, of course)
#Coppercube 6 ocean code
If you edit and use scripts directly in the editor, there was a previous limit of 64KB of code for example inside of actions.ĬopperCube now supports an unlimited amount of size of code in internal editors as well. Note: Most behaviors and physics expect a default frame rate of 60, so if you increase the value, you likely have to adjust your jump speeds and similar to fit this new frames per second value. Previously, this was set to 60 fps fixed,īut if you want more, you can now also set a value like 120. You can now set a wanted frames per second value in the Windows. You also have a lot of more space to work on your project, and viewports are adjusted for this. This update enhances the editor a bit and adds some improvements to the game clients:ĬopperCube now works nicely on HighDPI displays. Fixed a bug causing terrain editing window not to show the grass button by default.Fixed a bug causing the editor to start up in a too large window on scaled resolutions without highDPI.This update fixes two small bugs in CopperCube 6.: